shirin anlen is an Israeli artist and creative technologist based in New York. Her artistic practice involves creative coding, interaction design, drawings, and data research that form the basis for real-life storytelling in emerging technologies — such as AR, VR, web platforms, and machine learning. shirin’s group exhibitions include the Queens Museum, New York; Center for Contemporary Art, Tel Aviv; the Biennale for Moving Image, Frankfort, and House of Electronic- HEK, Bazel. Her projects were presented at SIGGRAPH; Festival the Cannes and IDFA DocLab. And featured at The Next Web; Google Web Experiments and Vice. shirin was an artist in residence at the National Film Board of Canada and a member at the NEW INC incubator together with Raycaster, an experience design studio she co-founded. She received the best digital story by the Biennial of Medial Arts of Chile; a research grant from the Knight Foundation, and an art commission from IDFA DocLab. She curated the VR program of DocAviv festival in the years 2016-2019, co-founded the first VR and interactive storytelling festival and lab in Israel, Steamer Salon and an active member of Women+ Art AI collective. shirin holds an MFA in cinema and television from Tel Aviv University and was a research fellow at MIT Open Documentary Lab. Currently she’s exploring how alternative narratives can design new discourses around mental disability.

She has also contributed to a number of open-source software projects such as:
  ° DepthKit.js: A plugin for visualizing DepthKit volumetric captures using Three.js in WebGL, created originally for Tzina.
  ° Volume for Unity: A Unity3D plugin for rendering Volume assets.
  ° GAN explorer: A python script to explore the latent space of Generative Adversarial Network, created originally for Marrow.
  ° Dataset preparation tool: A python script to clean, prepare and augment small dataset for machine learning training, created originally for Marrow.

  ° 360 real-time drawing tool with GauGAN: A python script to draw the scene using 360 and GauGAN network, created originally for Marrow.  
Software & Languages & Frameworks:
Adobe Creative Cloud, HTML5, CSS, Javascript, React, Node.js, p5.js, Python, C#, Depth sensing and 3D scanning, Unity, TouchDesigner, SparkAR, 2D Canvas, Express.js, Sequelize, API, WebSocket, Webpack, Git.

Type of skills:
• Creative coding and web development.
• Director, experience designer, interactive storytelling.
• VR, AR and mixed reality technology.  
• Data, user and design research and content strategist.
• Production, project management.

• Technical director and technical consultant.
Selected recognition and awards:
2020 Creative Capital, Artist Relief Grant
2019 Artist in Residence, National Film Board of Canada, Montreal, Canada.
2018 R&D for artistic experiments, fundamental research and public research of IDFA Doclab and MIT Open Documentary Lab.
2018 Winner Best digital story: Biennial of Medial Arts of Chile Juan Downey Contest

2018 Support by NEW INC and Knight Foundation- research grant on museum and tech- Implementing machine learning technology in museums
2017Awwwards – Honorable Mention
2017 CSS Star Winner
2017 Winner WYU women's Diversify AI hackathon.