Selected press

2020 Popular Culture and the Civic Imagination: Case Studies of Creative Social Change, by Henry Jenkins, Sangita Shresthova, et al, a chapter about Tzina.
2020 I’ve Always Been Jealous of Other People’s Families, ARTS AT MIT
2019 Interrogating AI Through Audience Interaction - Immerse magazine.
2019 I’ve Always Been Jealous of Other People’s Families, _DocuBase
2018 Artfourm-
  • Dish next to Adult, announcing participating artists in Queens Museum Biannua
2018 The Next Web- Volume: AI experiment.
2018 Discovery Channel - Daily Planet - Volume: Inside Pulp Fiction.
2018 The Next Web - Volume: Inside Pulp Fiction.
2018 Vice Motherboard - Volume: Inside Pulp Fiction.
2018 UploadVR - Volume: Inside Pulp Fiction.
2018 VRFocus - Volume: Inside Pulp Fiction.
2018 List of folks who are making amazing things with story and code- Raycaster.
2017 Tzina: symphony of longing, _DocuBase
2017 Creators Project - Tzina.
2017 Prosthetic knowledge- Tzina.
2017 Ha’aretz - Tzina.

2017 Calcalist - Tzina.
2016 Time Out - Steamer Salon.

Selected publications 

In the past couple of years, I have been researching the influence of technology on humanity while exploring social structures and human emotions. I believe that today’s technology glitches highlight hidden patterns in our society and can be a unique opportunity to bring forward unexpected creative uses. 

2020 Drawing the inner world of a story using GauGAN - Towards Data Science magazine.
2020 A tool for collaborating over GAN’s latent space - Towards Data Science magazine.
2020 Small family: small dataset - Towards Data Science magazine. 2019 Volume: 3D reconstruction using machine learning. UnMediated (Journal of Politics and Communication, print).
2019 Family2Family. Immerse online magazine. 2018 Urban Spaces and Politics. Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art-Scholarship Approaches. Carnegie Mellon University publication (book / print).
2018 when machines look for order in chaos. Immerse magazine.
2018 The plates of the world: reinterpreting a collection of mass-produced memorabilia. Immerse magazine.
2018 Volume: 3D reconstruction of history in immersive platforms. Computer Graphics and Interactive Techniques Poster Program SIGGRAPH 2018.
2018 Why We Need to Start Talking About the Mental States of Our Machines. Immerse magazine.
2018 Accessible AI tools. _Docubase.
2017 5 reasons why I believe AI can have mental illness. Becoming human magazine.
2017 Watch with your body. Takriv- Israeli Documentary Magazine.
2017 Tzina: symphony of longing. Google WebVR experiments.
2016 Tzina: Symphony of conclusion.Volumetric Filmmakingmagazine.  

Selected wrokshops & talks

I also teach hands-on workshops and speaks about my creative work. 
Contact me if you would like to learn more about it.

2021 Understanding Artificial Intelligence - Workshop toolkits, Future Thinking School, Ars Electronica center, Austria.
2021 Project Marrow: Excursions into Images, Ars Electronica Festival, Austria. 
2020 The learning machine’s glitch, John Hopkins, USA.

2020 AI and mental illness, SensiLab Forum, Australia.
2020 Between glitch-art and data-art, Hamidrasha school of art, Beit Berl, Israel
2019 Demystifying Artificial Intelligence - The story behind the machine’s error, FNC, Montreal, Canada.
2019 The encounter with the other, Open Documentary City, London, UK.
2019 Art and AI panel discussion, CADAF Art Fair, New York, USA.
2018 The story behind the machine’s error, Stereopsia, Belgium.
2018 Co-creation with non-human systems. annual conference MIT Open Documentary Lab.
2018 Volumetric filmmaking meetup, how we started to build a ML tool- Volume, New York, USA.
2018  MUTEK_IMG- presenting a WIP- Marrow, Montreal, Canada ,
2018 I.A.RT Montreal- A talk about the possibility of mental illness in AI.
2018 Photogrammetry scanning workshop--MIT Open Documentary Lab, Boston, USA.
2018 Raycaster- Demo day, NEW INC, New York, USA.
2017 Mentor- Mozilla workshop at MIT Open Documentary Lab.
2017 Panel- art and immersive technologies,Biannual B3, Frankfurt, Germany.
2017 Shenkar College of Engineering and Design- Volumetric capturing and VR using DepthKit (13 meetings)
2017 Women in VR - Host of the first virtual meetup for #women in VR (at Altspace, Social VR)

2017 New Media Day, CoPro -  behind the scenes of Tzina, Israel .
2017 Women and gaming -  the design effect of environments and avatars in VR games, Israel.
2017 Tel Aviv University: T.A the foundation of interactive documentaries (12 meetings).
2016 Cross Video days, current possibilities in filmmaking, VR and interactive storytelling, Paris, France.
2016 IDFA Doc Lab, the creative process of making Tzina, Amsterdam, Netherland.
2016 Alternative documentaries, DocAviv festival - community and interactive platforms, Israel.